Here’s the deal. I wrote a bit of sample code to generate 2D terrain. (See here and here) A fellow blogger and reader pointed out a performance flaw to me and suggested I do it differently. So I did. With problems.
I’m usually posting tips and help to readers, and it’s your turn to return the favor, if you would be so kind. Find the flaw, win an ‘atta boy, pat on the back, and a thank you. Sorry, no prizes. (more…)