Posts Tagged ‘opengl’

Here’s the deal. I wrote a bit of sample code to generate 2D terrain. (See here and here) A fellow blogger and reader pointed out a performance flaw to me and suggested I do it differently. So I did. With problems.

I’m usually posting tips and help to readers, and it’s your turn to return the favor, if you would be so kind. Find the flaw, win an ‘atta boy, pat on the back, and a thank you. Sorry, no prizes. (more…)

Sparrow 2D Game Engine for iPhone

I stumbled across this new FREE open source 2D game engine for the iPhone called Sparrow. It is still in an early stage, but definitely a promising start. One of the advantages (or disadvantages) is it is written in pure Objective-C. Look for a full review and possibly a simple game example soon.
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