Posts Tagged ‘open source’

Sparrow 2D Game Engine for iPhone

I stumbled across this new FREE open source 2D game engine for the iPhone called Sparrow. It is still in an early stage, but definitely a promising start. One of the advantages (or disadvantages) is it is written in pure Objective-C. Look for a full review and possibly a simple game example soon.
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I have submitted SpaceBubble to Google Code. Pick up a copy of the source code here!

I am releasing the Objective-C source code to my iPhone game SpaceBubble to the public! It is released under the “Take a kid fishing or hunting license” which means in order to use this code in your project you must take a kid fishing or hunting, and give credit and a link back to the author (me) in some way or another such as on your product web page, about box, or legal agreement.

I hope this helps you take the leap into iPhone game development. Enjoy!

Download:
SpaceBubble Source Code – 938k

From 1998 to 2002 I ran a Macintosh software company called Squirrel Software. I was 14 years old when I launched my first product. After the company grew, we acquired a piece of software called Visual MacStandardBasic. It was similar to Visual Basic for Windows, but it ran on the Macintosh. 12 years later, the product is only a memory for most people who once used it. It won’t run on any current versions of Mac OS and I doubt there is still a valid download link on the internet for it. If there is, nobody would be able to activate the software.

I am releasing the source code to the world. (more…)

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