Here is some iOS code that allows you to generate your own terrain in a 2d iPhone side-scrolling style game by simply dragging your finger up and down. The possible potential uses are endless. This code uses Cocos2D.

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Here is some iOS code that allows you to generate your own terrain in a 2d iPhone side-scrolling style game by simply dragging your finger up and down. The possible potential uses are endless. This code uses Cocos2D.

Ask any developer of fast-paced iPhone games what language they use and none will say Objective-C. I am not referring to card games, or simple games like SpaceBubble. I am talking about processor intensive, special effects, things flying at you from all angles, kind of games. Of course every iPhone game has to use SOME Objective-C to get the app up and running and for certain API calls, but those kinds of things should not take up more than a few hundred lines of code at most in a large game.
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In this tutorial we will expand on the previous Core Location tutorial. Here we will extract specific location attributes such as coordinates, altitude, and speed.

Core Location is a powerful yet simple iOS framework allowing easy access to the iPhone’s GPS. You can access the coordinates of the device with GPS or cell triangulation, compass, and direction and speed of travel.
Apple’s description:
The Core Location framework lets you determine the current location or heading associated with a device. The framework uses the available hardware to determine the user’s position and heading. You use the classes and protocols in this framework to configure and schedule the delivery of location and heading events. You can also use it to define geographic regions and monitor when the user crosses the boundaries of those regions.
In this tutorial you will learn how to access the raw Core Location data, including the iPhone’s GPS coordinates and speed of travel. (more…)
I started to write a tutorial today but got a bit burned out in the process. I will finish it eventually, but here is the code for you to tinker with in the meantime.
The code demonstrates Core Location and makes use of custom protocols. The app updates a UILabel with GPS coordinates and speed of travel. Stay tuned, the tutorial will be finished up shortly!

[Source: CoreLocation GPS Demo - 25k]
I am calling out to all my readers to give some feedback on what kinds of tutorials you would like me to write.
So please, leave a comment!
UPDATE: I have fulfilled one request already. Thanks Philip for the suggestion!
Core Location GPS Tutorial Part 1
Core Location GPS Tutorial Part 2
As I eventually do with just about all my code, I am releasing iStrobe’s innards to the public. It’s yours, take it. Make sure to abide by the rules though.
Download:
iStrobe Source Code for iPhone 4 – 1.4MB
[App Store: Get It Here]


I updated SpaceBubble to support iAds a while ago but haven’t gotten around to uploading the new code. This is good, because I found a bug in the meantime. This is for the unreleased version which is still in review with all bugs fixed. Enjoy!

The minimum donation requirement to receive a copy of iStrobe’s source code has dropped. Only $25 for licensed and for $100 no license, no restrictions.
Make a donation with the comment “iStrobe Source” and you will be emailed a copy. All donations help fund this site and any left over will help buy books for this coming semester of school. Thanks!
It was a matter of time, and now it is here. What seemed like only hours after the jailbreak, the iPhone 4 carrier unlock is available.
Step 1:
Backup your iPhone 4 in iTunes in case something goes wrong.
Step 2:
Visit http://www.Jailbreakme.com on your iPhone 4. Slide the slider and wait for the process to complete.
Step 3:
A new app called Cydia will be installed on your device if everything worked. Make sure you have the repo666.ultrasn0w.com in Cydia, it was there by default for me. Now download ‘ultrasn0w’ and let the phone reboot. If it doesn’t, reboot it manually.
Step 4:
Insert MicroSIM of your choice. Don’t have a MicroSIM? Click here for a template to turn your SIM into a MicroSIM.
So why would you want to do this? Well personally, I use Verizon. I don’t have any need for AT&T, but it would be nice to test certain apps and development features requiring an activated device. A cheap $15-$30 pre-paid phone can be found at most convenient stores and usually contains a SIM card with some minutes and data already on it. Sure beats $99/m for a plan when you will only use it once in a while…or even once.
[via: Engadget]
[Source: Dev-Team Blog]