Still not going to give away any details on the game this soon, BUT here is another video teaser of my iPhone game using Cocos2D and Box2D and a ton of radial gravity.
There are no fancy graphics yet, and won’t be for quite some time.
I am working on a new iPhone game. It will be a physics-based puzzle game involving a maze-like playing field and lots and lots of crazy gravity. I won’t give away too many details though.
After multiple headaches and thinking it may be harder than it’s worth to implement the physics involved with radial gravity, I stumbled across Cocos2d and Box2D. I was impressed with the linear gravity but somewhat disappointed to find there was no support for radial gravity forces so I had to code up an implementation on top of the existing framework.
Thanks to some tips from a fellow software developer I have a working representation of orbital mechanics at its finest.

SpaceBubble on Apple’s iPhone App Store
I have released my first iPhone game and so far it has been a big hit! Get it free from iTunes!

- Nick Vellios