Posts Tagged ‘Game’

Game Concept Progress

Still not going to give away any details on the game this soon, BUT here is another video teaser of my iPhone game using Cocos2D and Box2D and a ton of radial gravity. :)

There are no fancy graphics yet, and won’t be for quite some time.

iPhone Game Proof of Concept

I am working on a new iPhone game. It will be a physics-based puzzle game involving a maze-like playing field and lots and lots of crazy gravity. I won’t give away too many details though. ;)

After multiple headaches and thinking it may be harder than it’s worth to implement the physics involved with radial gravity, I stumbled across Cocos2d and Box2D. I was impressed with the linear gravity but somewhat disappointed to find there was no support for radial gravity forces so I had to code up an implementation on top of the existing framework.

Thanks to some tips from a fellow software developer I have a working representation of orbital mechanics at its finest.

Applied a variation of the Inverse Square Law for the radial gravity.

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SpaceBubble Released for iPhone

SpaceBubble on Apple’s iPhone App Store

I have released my first iPhone game and so far it has been a big hit!  Get it free from iTunes!

Available on App Store

- Nick Vellios

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