Posts Tagged ‘Game’

Here is some iOS code that allows you to generate your own terrain in a 2d iPhone side-scrolling style game by simply dragging your finger up and down. The possible potential uses are endless. This code uses Cocos2D.




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I updated SpaceBubble to support iAds a while ago but haven’t gotten around to uploading the new code. This is good, because I found a bug in the meantime. This is for the unreleased version which is still in review with all bugs fixed. Enjoy!




Here is the updated Objective-C source code to my iPhone game SpaceBubble! (more…)

I know I have been fairly silent here lately, but I have been pretty busy. I want to point you all to a resource to hold you over until I get some time to push out another tutorial. John at ManiacDev.com has created a great tutorial utilizing the Sparrow 2D Game Framework.

Be sure to check it out at the source link below.

[Source: ManiacDev.com]

I updated SpaceBubble to support the retina display on the iPhone 4. It was quite simple really, just had to change a few lines of code, rebuild my Entitlements.plist file, and add high resolution images.




Here is the updated Objective-C source code to my iPhone game SpaceBubble! (more…)

You can read all of Apple’s iPhone development documentation and still be a bit lost, especially if you are coming from programming on a different platform. When people ask me how I learned computer programming I tell them everything I learned was looking at how other people did it. And what I am referring to of course, is open source. John Dowa at ManiacDev has compiled an extensive list of open source iPhone apps, each one published in Apple’s iPhone App Store. (more…)

Ordered an iPhone 4. Going to port my open source game SpaceBubble to support the new resolution and release the source code to that version of the game. Stay tuned!

Make your app downloads skyrocket


The key to success in the App Store is a mystery. Picture inspired by SouthPark's Underpants Gnomes.



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SpaceBubble 1,000 downloads / day

SpaceBubble has been getting 800 – 1,000 downloads a day in the App Store since I released the source code. Thanks everybody!

I have submitted SpaceBubble to Google Code. Pick up a copy of the source code here!

I am releasing the Objective-C source code to my iPhone game SpaceBubble to the public! It is released under the “Take a kid fishing or hunting license” which means in order to use this code in your project you must take a kid fishing or hunting, and give credit and a link back to the author (me) in some way or another such as on your product web page, about box, or legal agreement.

I hope this helps you take the leap into iPhone game development. Enjoy!

Download:
SpaceBubble Source Code – 938k

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