I updated SpaceBubble to support iAds a while ago but haven’t gotten around to uploading the new code. This is good, because I found a bug in the meantime. This is for the unreleased version which is still in review with all bugs fixed. Enjoy!
Here is the updated Objective-C source code to my iPhone game SpaceBubble! It is released under the “Take a kid fishing or hunting license” which means in order to use this code in your project you must take a kid fishing or hunting, and give credit and a link back to the author (me) in some way or another such as on your product web page, about box, or legal agreement.
I hope this helps you take the leap into iPhone game development. Enjoy!
SpaceBubble Retina Source Code – 1.7MB
- Add Radial Gravity to Box2D
- New code syntax highlighting
- iPhone 4 low battery life
- Terrain Generation with Cocos2D
- Source Code to iStrobe
If you found this useful, shoot me a small donation or at the very least leave a comment, every bit of encouragement helps keep me motivated to update with more content on a regular basis!